AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in Ecuador: Q1 2022 Performance
In Q1 2022, the top 5 co-op games on Android in Ecuador showed varying trends in downloads, revenue, and active users, with some apps experiencing steady growth while others faced declines.
In the first quarter of 2022, the top 5 co-op games on the Android platform in Ecuador demonstrated diverse performance trends across downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced fluctuations in its weekly revenue, peaking at around $9.1K in the last week of December 2021 and ending the quarter at approximately $8.6K. Weekly downloads reached a high of 11.4K in mid-January and concluded the quarter at about 8.8K. The game's weekly active users showed a gradual decline from 83.4K in late December to 71.9K by the end of March.
Clash Royale by Supercell saw its weekly revenue peak at $8.3K in early February, with a notable drop to $3.7K by the end of March. Download numbers remained strong, reaching a high of 33.7K in mid-January and stabilizing at around 28.6K by the end of the quarter. The game's weekly active users showed a slight decline from 838.4K in late December to 737.6K at the end of March.
Roblox from Roblox Corporation maintained steady weekly revenue throughout the quarter, ranging from $4.1K to $7.7K. Weekly downloads peaked at 26.3K in late January and slightly decreased to 24.7K by the end of March. Roblox consistently held a strong active user base, starting the quarter with 1.01M users and ending with approximately 950.5K.
Lords Mobile: Last Rise of Qin by IGG.COM saw its weekly revenue peak at $3.8K in late January, but it declined to around $2.3K by the end of March. Weekly downloads were relatively stable, peaking at 25.7K in late February and ending the quarter at approximately 20.7K. Active users showed a gradual increase from 40.7K in late December to 47K by the end of March.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced a peak weekly revenue of $4.2K in early January, which then saw a decline to around $2.7K by the end of March. Weekly downloads remained consistent, peaking at 3.5K in late January and ending the quarter at 2.2K. Active users fluctuated slightly, starting the quarter at 24.5K and finishing at 24.9K.
For more detailed insights and data, visit Sensor Tower.